![]() This was a frustrating process – meaning rooms were slow to make and very prone to human errors. As a designer, making a room consisted of me creating geometry unique for each wall, floor, roof and and the bits in between. The original game’s rooms were all hand authored. But it wasn’t without its problems – many of which we aim to solving using our new tools and authoring techniques. In it we created a system we call Environmental Redirection, which was a great success in terms of accessibility and immersion. In 2016 we created Unseen Diplomacy, a room-scale VR game designed as a physical assault course. The prototype will focus on the physical accessibility of immersive content ![]() That way games will adapt to players rather than players having to adapt to games. The goal is a system that will generate VR content specific to a player’s device, location (play area), physical and mental abilities. ![]() Hello! We’re Triangular Pixels and we’re prototyping a Responsive Content Generation Tool. ![]()
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